Games aren’t just for entertainment anymore, games can also be transformational. According to Sabrina Culyba (2018), “Transformational Games are those games developed with the intention of changing players in a specific way that transfers and persists beyond the game.”
The Transformational Framework is based on the work of Schell Games, an independent game studio that specializes in bridging entertainment and education to create games and other experiences that are both engaging and enriching.
In Part One of our series, we shared information on serious games, training simulations and behaviour change games. Now we dive deeper by looking at examples of each.
Serious Game Example
Assassin’s Creed Origins: Discovery Tour. A new educational mode in Assassin’s Creed Origins.
Developed by Ubisoft
Training Simulation Example
A 45-minute interactive role-play simulation that builds awareness.
Developed by Kognito
Behaviour Change ExampleAGI-LO: Applied Gaming Intervention for reducing Loneliness of Children with Chronic Diseases
Developed by University Utrecht, IJsfontein, Wilhelmina Children’s Hospital.
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