With game-thinking increasing in popularity we want to delve into the elements that make learning fun and effective. These elements were originally proposed by Karl Kapp (2016) and show how games relate to and illicit each of these elements.
According to Karl Kapp, there are eight gaming elements which can be included in a learning programme or user experience. These increase a person’s enjoyment and ability to learn new content, pick up new skills, and update their mental model.
Game-based learning is effective because the game elements used, naturally draw a person’s attention to the task. The attentiveness to game play then extends to the learning content of the game, so we have people learning without fully realising it.
At Game2Change we design our game-based products around these 8 elements in relation to the learning objectives. It is important to get the balance between fun game elements and effective learning content just right. Our aim is to deliver learning content in a more effective method, and we have seen over the last 5 years how game-thinking is the most successful way to do this.