Leadership Programme | Standard Bank
Client need: A leading financial services provider approached G2C learning with a video creation need for their Leadership Program. The goal was to create a video that would create hype and excitement for the delegates attending the Leadership Program but also give an overview of the program to the delegates. In addition, the client asked […]
Continue reading
The benefit of being a digital learner
If there is anything that the last few years have pushed into focus it’s that learning has taken a bold direction. The concept of a digital learner, while not new, has certainly been revolutionized. Learning has been taken out of the classroom, the training workshop, and has been placed into the learners’ hands through technology. […]
Continue reading
FigJam Review
Web-based whiteboarding tools are not something new, popular online whiteboarding tools like Miro and Mural have been around since 2011. On April 21, 2021, Figma announced the release of FigJam the latest addition to this list of growing online whiteboarding tools. So, what is FigJam? FigJam provides an online space to collaboratively brainstorm creative solutions, […]
Continue reading
How to RAMP up your motivation
The new year has kicked off! We’re all getting back into the swing of things and ready to get the new year going. Well… maybe not all of us. Personally, this hasn’t quite been the case for me. It’s taken me a lot more energy than I expected to orientate myself and get tasks completed […]
Continue reading
Gamification in Learning
Today's learners are digital natives and have a new profile. They grew up with digital technologies, different learning styles and new attitudes to the learning process, and higher requirements for teaching and learning. Organisations are facing new challenges and have to solve important issues related to the adaptation of the learning process towards employee’s needs, […]
Continue reading
Igniting a customer-centric culture with game-based and experiential learning
Gone are the days of “Good day, how may I help you?”. Today it sounds more like “Good Day, Let’s go on a journey together to see how we can change your world”. We have moved away from just offering customer service, and towards a focus on co-creating an extraordinary customer experience. If a brand […]
Continue reading
Ethics & Compliance | Massmart
Client need: Our client requested an update of their current CBL learning due to regulatory and compliance changes. In addition, they transitioned to a new learner management system of Moodle and needed to ensure compatibility. The CBL content needed to be developed in an HTML format (no flash) and to be SCORM compliant with Moodle […]
Continue reading
Change Management | Nashua
Client need: Our client was adopting a blended learning approach in their organization. We were requested to design and deliver a fun and engaging game to launch their new eLearning system as part of their training campaign. The campaign was to initiate the launch and training for their selected change champions and eLearning ambassadors. The […]
Continue reading
Customer Experience | Wimpy
Client need: Our client was launching their annual campaign and required an energized approach to their customer experience training program. As part of their traditional training, the Customer Experience Game was required to encourage learning of new behavioral skills, team cohesion, and high energy for both front line and support staff. The game needed to […]
Continue reading
Customer Experience | FNB
Client need: Our client required a fun and interactive way to deliver customer service training as part of onboarding and existing staff refreshers. The game needed to have strong relevance to the client’s industry and environment. Game2Change designed a Customer Experience Game to enhance customer centric skills within the call centre environment. Our solution: Game2Change […]
Continue reading
Induction | Discovery
Client need: Our client’s Online Induction Program was an initiative designed to facilitate the onboarding of new employees. This program allowed our client’s employees to gain information and knowledge through a series of visual elements coupled with face-face interactions. The client required a learning platform, such as Udemy, which allowed their new employees to access […]
Continue reading
Induction | Standard Bank
Client need: The client required an innovative way to train and induct their new graduates.The graduates participated in a two-week induction program which included onsite rotation in the organization. The blended learning session consisted of group cohorts learning online. The second components was experiential to reinforce material covered online and in the content induction sessions. […]
Continue reading
8 Elements to make learning effective
With game-thinking increasing in popularity we want to delve into the elements that make learning fun and effective. These elements were originally proposed by Karl Kapp (2016) and show how games relate to and illicit each of these elements. According to Karl Kapp, there are eight gaming elements which can be included in a learning […]
Continue reading
Using Game-Thinking to Innovate Learning Experiences
With all this talk of disruption and the fourth industrial revolution, people are trying to figure out how to be relevant in this digital age. That being said, the most important skills that will be valued in the future is the ability to be human, which is the ability to think, be creative, and problem […]
Continue reading
Compliance training can be FUN!
What comes to mind when you hear the word Compliance? More importantly what comes to mind when you hear the words Compliance Training? Although very necessary in most industries, Compliance has always had quite negative connotations of being dull, monotonous and boring. “Compliance Training” is quite closely associated to those negative connotations but not only […]
Continue reading
Why You Should Use Games for Your Culture Initiatives
At Game2Change we have a strong collaborative culture of partnering with passionate contributors who are positively impacting the human element in organisations and have seen how games and game-thinking can help unlock people’s potential. We love learning and sparking new ideas and insights with our community in the Monthly Dose of Gamification Newsletter. As a […]
Continue reading
Types of Games
We all have different personality types, and so different people will enjoy different types of games. Can you think of a game you most enjoy playing? Do you know what category this game would fall under? Understanding what type of game we enjoy playing will contribute to understanding which learning styles and methods suit us […]
Continue reading
The benefit of being a digital learner
If there is anything that the last few years have pushed into focus it’s that learning has taken a bold direction. The concept of a digital learner, while not new, has certainly been revolutionized. Learning has been taken out of the classroom, the training workshop, and has been placed into the learners’ hands through technology. […]
Continue reading
FigJam Review
Web-based whiteboarding tools are not something new, popular online whiteboarding tools like Miro and Mural have been around since 2011. On April 21, 2021, Figma announced the release of FigJam the latest addition to this list of growing online whiteboarding tools. So, what is FigJam? FigJam provides an online space to collaboratively brainstorm creative solutions, […]
Continue reading
Leadership Programme | Standard Bank
Client need: A leading financial services provider approached G2C learning with a video creation need for their Leadership Program. The goal was to create a video that would create hype and excitement for the delegates attending the Leadership Program but also give an overview of the program to the delegates. In addition, the client asked […]
Continue reading
How to RAMP up your motivation
The new year has kicked off! We’re all getting back into the swing of things and ready to get the new year going. Well… maybe not all of us. Personally, this hasn’t quite been the case for me. It’s taken me a lot more energy than I expected to orientate myself and get tasks completed […]
Continue reading
Gamification in Learning
Today's learners are digital natives and have a new profile. They grew up with digital technologies, different learning styles and new attitudes to the learning process, and higher requirements for teaching and learning. Organisations are facing new challenges and have to solve important issues related to the adaptation of the learning process towards employee’s needs, […]
Continue reading
Igniting a customer-centric culture with game-based and experiential learning
Gone are the days of “Good day, how may I help you?”. Today it sounds more like “Good Day, Let’s go on a journey together to see how we can change your world”. We have moved away from just offering customer service, and towards a focus on co-creating an extraordinary customer experience. If a brand […]
Continue reading
Ethics & Compliance | Massmart
Client need: Our client requested an update of their current CBL learning due to regulatory and compliance changes. In addition, they transitioned to a new learner management system of Moodle and needed to ensure compatibility. The CBL content needed to be developed in an HTML format (no flash) and to be SCORM compliant with Moodle […]
Continue reading
Change Management | Nashua
Client need: Our client was adopting a blended learning approach in their organization. We were requested to design and deliver a fun and engaging game to launch their new eLearning system as part of their training campaign. The campaign was to initiate the launch and training for their selected change champions and eLearning ambassadors. The […]
Continue reading
Customer Experience | Wimpy
Client need: Our client was launching their annual campaign and required an energized approach to their customer experience training program. As part of their traditional training, the Customer Experience Game was required to encourage learning of new behavioral skills, team cohesion, and high energy for both front line and support staff. The game needed to […]
Continue reading
Leadership Programme | Standard Bank
Client need: A leading financial services provider approached G2C learning with a video creation need for their Leadership Program. The goal was to create a video that would create hype and excitement for the delegates attending the Leadership Program but also give an overview of the program to the delegates. In addition, the client asked […]
Continue reading
Ethics & Compliance | Massmart
Client need: Our client requested an update of their current CBL learning due to regulatory and compliance changes. In addition, they transitioned to a new learner management system of Moodle and needed to ensure compatibility. The CBL content needed to be developed in an HTML format (no flash) and to be SCORM compliant with Moodle […]
Continue reading
Change Management | Nashua
Client need: Our client was adopting a blended learning approach in their organization. We were requested to design and deliver a fun and engaging game to launch their new eLearning system as part of their training campaign. The campaign was to initiate the launch and training for their selected change champions and eLearning ambassadors. The […]
Continue reading
Customer Experience | Wimpy
Client need: Our client was launching their annual campaign and required an energized approach to their customer experience training program. As part of their traditional training, the Customer Experience Game was required to encourage learning of new behavioral skills, team cohesion, and high energy for both front line and support staff. The game needed to […]
Continue reading
Customer Experience | FNB
Client need: Our client required a fun and interactive way to deliver customer service training as part of onboarding and existing staff refreshers. The game needed to have strong relevance to the client’s industry and environment. Game2Change designed a Customer Experience Game to enhance customer centric skills within the call centre environment. Our solution: Game2Change […]
Continue reading
Induction | Discovery
Client need: Our client’s Online Induction Program was an initiative designed to facilitate the onboarding of new employees. This program allowed our client’s employees to gain information and knowledge through a series of visual elements coupled with face-face interactions. The client required a learning platform, such as Udemy, which allowed their new employees to access […]
Continue reading
Induction | Standard Bank
Client need: The client required an innovative way to train and induct their new graduates.The graduates participated in a two-week induction program which included onsite rotation in the organization. The blended learning session consisted of group cohorts learning online. The second components was experiential to reinforce material covered online and in the content induction sessions. […]
Continue reading
The benefit of being a digital learner
If there is anything that the last few years have pushed into focus it’s that learning has taken a bold direction. The concept of a digital learner, while not new, has certainly been revolutionized. Learning has been taken out of the classroom, the training workshop, and has been placed into the learners’ hands through technology. […]
Continue reading
FigJam Review
Web-based whiteboarding tools are not something new, popular online whiteboarding tools like Miro and Mural have been around since 2011. On April 21, 2021, Figma announced the release of FigJam the latest addition to this list of growing online whiteboarding tools. So, what is FigJam? FigJam provides an online space to collaboratively brainstorm creative solutions, […]
Continue reading
How to RAMP up your motivation
The new year has kicked off! We’re all getting back into the swing of things and ready to get the new year going. Well… maybe not all of us. Personally, this hasn’t quite been the case for me. It’s taken me a lot more energy than I expected to orientate myself and get tasks completed […]
Continue reading
Gamification in Learning
Today's learners are digital natives and have a new profile. They grew up with digital technologies, different learning styles and new attitudes to the learning process, and higher requirements for teaching and learning. Organisations are facing new challenges and have to solve important issues related to the adaptation of the learning process towards employee’s needs, […]
Continue reading
Igniting a customer-centric culture with game-based and experiential learning
Gone are the days of “Good day, how may I help you?”. Today it sounds more like “Good Day, Let’s go on a journey together to see how we can change your world”. We have moved away from just offering customer service, and towards a focus on co-creating an extraordinary customer experience. If a brand […]
Continue reading
8 Elements to make learning effective
With game-thinking increasing in popularity we want to delve into the elements that make learning fun and effective. These elements were originally proposed by Karl Kapp (2016) and show how games relate to and illicit each of these elements. According to Karl Kapp, there are eight gaming elements which can be included in a learning […]
Continue reading
Using Game-Thinking to Innovate Learning Experiences
With all this talk of disruption and the fourth industrial revolution, people are trying to figure out how to be relevant in this digital age. That being said, the most important skills that will be valued in the future is the ability to be human, which is the ability to think, be creative, and problem […]
Continue reading
Compliance training can be FUN!
What comes to mind when you hear the word Compliance? More importantly what comes to mind when you hear the words Compliance Training? Although very necessary in most industries, Compliance has always had quite negative connotations of being dull, monotonous and boring. “Compliance Training” is quite closely associated to those negative connotations but not only […]
Continue reading
Why You Should Use Games for Your Culture Initiatives
At Game2Change we have a strong collaborative culture of partnering with passionate contributors who are positively impacting the human element in organisations and have seen how games and game-thinking can help unlock people’s potential. We love learning and sparking new ideas and insights with our community in the Monthly Dose of Gamification Newsletter. As a […]
Continue reading
How to RAMP up your motivation
The new year has kicked off! We’re all getting back into the swing of things and ready to get the new year going. Well… maybe not all of us. Personally, this hasn’t quite been the case for me. It’s taken me a lot more energy than I expected to orientate myself and get tasks completed […]
Continue reading
Gamification in Learning
Today's learners are digital natives and have a new profile. They grew up with digital technologies, different learning styles and new attitudes to the learning process, and higher requirements for teaching and learning. Organisations are facing new challenges and have to solve important issues related to the adaptation of the learning process towards employee’s needs, […]
Continue reading
The benefit of being a digital learner
If there is anything that the last few years have pushed into focus it’s that learning has taken a bold direction. The concept of a digital learner, while not new, has certainly been revolutionized. Learning has been taken out of the classroom, the training workshop, and has been placed into the learners’ hands through technology. […]
Continue reading
FigJam Review
Web-based whiteboarding tools are not something new, popular online whiteboarding tools like Miro and Mural have been around since 2011. On April 21, 2021, Figma announced the release of FigJam the latest addition to this list of growing online whiteboarding tools. So, what is FigJam? FigJam provides an online space to collaboratively brainstorm creative solutions, […]
Continue reading
Ethics & Compliance | Massmart
Client need: Our client requested an update of their current CBL learning due to regulatory and compliance changes. In addition, they transitioned to a new learner management system of Moodle and needed to ensure compatibility. The CBL content needed to be developed in an HTML format (no flash) and to be SCORM compliant with Moodle […]
Continue reading
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